Returning to my plans of writing short introductions for our races and guilds, I present the Celestines and the Tradesman's Guild
You come from the Celestine Kingdom, a land rooted in legend, magic, and chivalry. Your earliest legends tell of the Dragon Age, when the land was ravaged by great flying horrors with a appetite for treasure and destruction, when heroic knights would test their bravery on the hills to return as Dragon Slayers, or not at all. To this day cities a built away from hilltops, and formal oaths and challenges are made at high places. Many a legend also speaks of the Alfar, magical folk who could bring good fortune or deadly danger in equal measure. Tales of their rewards for virtuous heros and punishment to greedy and wickedness are popular. But the greatest epic of all is the story of Queen Celeste who, outnumbered by Harkor invaders, led her army with guile and cleverness that won the kingdom our freedom.
Today a woman still maintains her court of love for the benefit of her people and is well loved by knight and peasant alike. She is the first queen to reign under Guild Law from the start, and has proved an adept ruler in a quickly changing world. She maintains relations with our close neighbors, the enigmatic Alfar. Rumors have it that the Alfar diplomat is even her lover!
Dwarves have also visited the Celestine court, and their crafts are wonders in their own right. The sight of Dwarves is becoming more common, although the often keep to themselves.
Dineh-ih are often met traveling through Celestine cities for trade. They are also known for begging or petty theft, and may be invited to travel on if they are seen as problems.
Harkorian merchants are common, but their patriotic rhetoric makes them less welcome.
Lizard men, Sturthis or Hithus, rarely travel so far, so when they are seen they attract much attention. Most people can't tell the difference, or even know they are two different peoples.